Term 6 – Anatomy

SCHEDULE

Day 1 – Fri May 13
Topic: Intro to class. Eyes and Teeth
Due: n/a
Assignment: n/a

********************

Day 2 – Mon May 16
Topic: Image Planes and blocking in base mesh
Due: n/a
Assignment: Practice head w/ instructor. Search 3d.sk for refs

Day 3 – Tues May 17
Topic: Blocking in base mesh
Due: Final Character Concept
Assignment: Continue Practice Head w/ Instructor

Day 4 – Wed May 18
Topic: Blocking Head
Due: n/a
Assignment: Continue PracticeHead w/ Instructor

Day 5 – Thurs May 19
Topic: Finish Blocking Head
Due: n/a
Assignment: Continue Practice Head w/ Instructor

Day 6 – Fri May 20
Topic: Maya>ZBrush>Maya Workflow Demo
Due: Weekly Assignment: Realistic Eyeball // Sketchbook 1: Heads
Assignment:Continue Practice Character w/ Instructor

********************

Day 7 – Monday May 23
Topic: Production Day
Due:  n/a
Assignment: Continue Practice Character w/ Instructor

Day 8 -Tues May 24
Topic: Sculpting Head Part 1: Primary Forms
Due: n/a
Assignment: Begin Modeling Personal Character!

Day 9 -Wed May 25
Topic: Sculpting Head Part 2: Secondary Forms
Due: n/a
Assignment: Continue Modeling Personal Character

Day 10 – Thurs May 26
Topic: Sculpting Head Part 3: Tertiary Details
Due:
Assignment: Continue Modeling Personal Character

Day 11 – Fri May 27
Topic: UV Mapping and Texture Painting
Due: Weekly Assignment: ZBrush Demo Cube. Sketchbook 2: Facial Features
Assignment: Continue Modeling Personal Character

***************************

Day 12 – Tues May 31
Topic: Texturing and Materials Part 2
Due: n/a
Assignment: Finish Modeling and Export to ZB

Day 13 – Wed June 1
Topic: Lighting and Sub Surface Scattering
Due: n/a
Assignment: Sculpting Personal Character

Day 14 – Thurs June 2
Topic: Rigging Part 1
Due:
Assignment: Sculpting Personal Character

Day 15 – Fri June 3
Topic: Binding Skin and Painting Weights
Due: Sketchbook 3: Expressions
Assignment:  Sculpting Personal Character

*******************

Day 16 -Mon June 6
Topic: Continue Painting Weights
Due: n/a
Assignment: Finish Sculpting and Begin Painting

Day 17 – Tues June 7
Topic: Blend Shapes
Due: n/a
Assignment: Texturing and Materials

Day 18 – Wed June 8
Topic: Blend Shapes
Due: Sketchbook 4: Heads
Assignment: Finish Texturing/Materials and Begin Rig

Day 19 -Thurs June 9
Topic: Production Day
Due: n/a
Assignment: Rigging and weight painting

Day 20 -Fri June 10
Topic: Lip Syncing (Optional)
Due: Sketchbook 4: Poses and gestures
Assignment: Weight Painting

**********************

Day 21 – Mon June 13
Topic: Turn Table
Due: n/a
Assignment: Blend Shapes

Day 22 – Tues June 14
Topic: Batch Rendering
Due: n/a
Assignment: Blend Shapes

Day 23 – Wed June 15
Topic: After Effects
Due: n/a
Assignment: Pose and Turntable then Batch Rendering

Day 24 – Thurs June 16
Topic: Production Day
Due: n/a
Assignment: Final Touches / Compositing

Day 25 – Fri June 17
Topic: Production Day
Due: FINAL PROJECT!
Assignment: Compositing (You want to be done with rendering before today)

 

 

 

 

 

 

SYLLABUS

Course Number: AO300
Course Title: Organic Modeling
Catalog Description: This course teaches digital sculpting organic models in ZBrush with an emphasis on capturing realistic human anatomy. Focus is placed on anatomically correct body parts and proportions.
Prerequisites: IA104: Introduction to Animation
Course Day and Time: Monday – Friday: 8am – 12pm
Year: 2015
Instructor Name: Mike Smith
Contact Information: msmith [at] platt [dot] edu (Platt College email)
Availability Out of Class: By appointment only.
Course Length: 5 weeks
Clock Hours: 100 Hours
Semester Credit Hours: 4.5 Credits
Out of Class Hours: 15 Hours per week minimum(90 hours total)
Course Competencies: Upon completion of the requirements for this diploma, students will have expanded knowledge of multimedia and animation technologies as well as an understanding of how to apply aesthetic concepts and design techniques in the creation of interactive
media and advanced 3D modeling and animation projects. Students will also have gained experience in the creation of special effects for electronic gaming, broadcast, and film industries. This knowledge will enhance students’ creativity and expertise, enabling them to produce professional digital demo reels that will demonstrate their artistic and technical design skills to potential employers.
Required Text: 1. Constructive Anatomy, George Bridgman: Dover Publishing, ISBN# 0486211045
2. An Atlas of Anatomy for Artists, Fitz Schider: Dover Publishing, ISBN# 0486202410
Recommended Texts: Pick one of these excellent, inexpensive, used Maya/Zbrush books to add to your
permanent collection. Or check with me for suitable alternatives.
1. Introducing Autodesk Maya 2015 (Autodesk Official Press): Sybex
ISBN # 1118862848
2. ZBrush Character Creation: Advanced Digital Sculpting: Sybex, ISBN # 0470572574
Materials and Supplies: Sketchbook, and file storage media.
Technology Needed: PC lab, Autodesk Maya, Adobe Photoshop, Pixologic Zbrush, and Adobe After Effects.1

Point Values

Weekly Assignments 25

Tests: 10

Sketchbooks 20

Final Project 45

Grading Scale: Grades on individual assignments, and for the course, will be calculated as follows:
A: 90-100
B: 80-89
C: 70-79
D: 60-69
F: 0-59
Attendance: Assignments are due whether you are in class or not. You are responsible for turning in the assignments and learning what you missed in class. Contact me by email  to submit assignments, request lecture notes, or schedule tutoring if you are absent. You are expected to attend all classes on time as scheduled throughout the module. If you are absent,
the number of hours you missed will be recorded. If you come late to class or leave early, your absence will be counted in 15-minute increments. This absence accumulates towards total absenteeism on a student’s module record. It is your responsibility to keep track of your attendance. You may ask the Registrar’s Office for an Attendance Record at any time. There
are no excused absences. If you do not attend any classes for four(4) consecutive calendar days, you will be withdrawn from the class.
Guidelines: (keys to success) • This class progresses at a rapid rate. Work hard & work smart. When you have graduated, you’ll be glad you made the effort.
• Be prepared for class. Bring a pen, your sketchbook, and your file transfer media.
• Ask questions. Take notes. Bring your notes to class every day and refer to them!
• Come in during off hours. Our studio has powerful, expensive equipment & tools. Take full
advantage of it.
• Read & refer to Maya’s online help. Print out selections from it at any time.
• Search the internet for related topics. There is a wealth of information already published.
Many talented artists have been rookies, just like you. They are more than willing
to assist you.

Sketchbooks: You are required to keep and draw in a sketchbook every week. Each week you will have a sketchbook topic outlined for you in your syllabus. The sketchbook assignments represent 10% of your grade.
Class Enviro: Our class is your production studio. It should be fun, and full of energy. During a lecture, feel free to interject & contribute. I am not a dictator. I am your Art Director and your Producer. Let me know how I can help you to learn more, and make your final time here at Platt the culmination of all you have learned. We usually break between 10am and 10:30am. This is flexible. If you need to step out to stretch, get some fluids or fresh air, just let me know, and then return within several minutes.
3D works best on a fresh brain! Please turn off your cell phone or put them in silent mode.
Our Goals: Knowledge of 3D topics. Demo reel development. Problem solving. Ability to see
the world as a 3D artist. Gaining the knowledge and skills to find the job you want!

Advertisements