This artist took the time to show us how they prepare their ZBrush models for 3D printing. Gorgeous!
Shayleen Hulbert is an incredible ZBrush artist, and she frequently livestreams her process. What more do you need to know? Go check her out!
An artist from Ubisoft has created a really easy to follow tutorial for making a realtime model of a desk.
RENAUD GALAND just did an interview on CGSociety about how he broke into the industry and eventually got a job at Blizzard as a character artist on Overwatch. He touches on a lot of helpful subjects, like how to get exposure, what to put in your demo reel, and what companies like Blizzard are looking for in an artist. It’s a great interview if you want a glimpse into the world of character art for AAA games and what it takes to be a part of that industry.
On the technical and artistic sides—and in a never ending changing industry like ours—adapting to new techniques should be part of your daily routine, regardless of your job title or responsibilities. If you chose that path, it hopefully means that you share at least two of the main qualities that will help you get where you want: passion and curiosity. Researching, practicing, and learning should feel like a natural extension of your work.
Pluralsight has released a free game (basically a Diablo Clone) which is geared towards teaching game development. You can download and try the game yourself here. And then log in to your accounts to watch the lessons on how they made the game. It’s great to be able to see the entire game design pipeline in one place. Take advantage of it!
Watch this mock interview and portfolio/resume critique between an actual video game artist and an actual recent graduate. I love this video because it shows you how to present yourself to new employers as someone who has no industry experience.