Projects

Project 1 – Model

Description:

Model an object using the tools and techniques learned in class or through tutorials like those found on DigitalTutors

Keep in mind:

Save frequently and save multiple copies. Don’t forget to create proper geometry with clean and efficient edge-flow.

Grading:

Appearance 25 points.
Does it look like the object you were trying to model?

Organization 25 points.
Is your project folder set up properly? Is your scene well organized? (Name everything in the outliner, delete history, get rid of unused groups, etc.)

Geometry 25 points
Is your model well executed on a technical level? Edge flow, n-gons, etc.

Effort 25 points
Did you challenge yourself? Did you keep refining it until you ran out of time?

Total:
100 Points

Turning in your file:

Name your project folder ‘yourname_project1’ and place the ENTIRE project folder into the Current Projects folder on the network.

Project 2 – Texture

Description:

Texture your model from Project 1 or a model created by another student in your class. Your model should have a Color Map and at least one other type of map.

Keep in mind:

Save frequently and save multiple copies. Don’t forget about proper UV Layout.

Grading:

Appearance 25 points
Do the materials look like the real-world materials you were trying to emulate? How does it look on an artistic level?

Organization 25 points
Is your project folder set up properly? Is your scene well organized?

UV Map 25 points
Is your UV map laid out properly with no overlapping shells, UVs outside the square, no reversed shells, etc?

Effort 25 points
Did you challenge yourself? Did you keep refining it until you ran out of time?

Total:
100 Points

Turning in your file:

Name your project folder ‘YourName_project2’ and place the ENTIRE project folder into the Current Projects folder on the network.

Project 3 – Renders

Description:

Light and render a high resolution image of your textured model to composit into a photograph and render a turntable animation including a color pass, ambient occlusion pass, and wireframe pass.

Keep in mind:

Save frequently and save multiple copies. Don’t forget to check your resolution and nail down your camera angles before starting.

Grading:

Organization 25 points
Is your project folder set up properly? Is your scene well organized?

Appearance – High Res 25 points
Does your lighting match the environment? Did you use shadows and/or reflections to fit the model into the composited photograph? Did you render at the correct resolution?

Appearance – Turntable 25 points
Does your lighting and camera angle show off your model at its best? Did you use at least three render passes? Did you render at the correct resolution?

Effort 25 points
Did you challenge yourself? Did you keep refining it until you ran out of time?

Guide to Presentations

Presenting:

No hats, hoods, etc. while presenting.

No bubble gum.

Remember to speak clearly and loud enough to be heard in the back row.

You must present the following:

  • What did you accomplish?
  • What were you trying to accomplish?
  • What went well?
  • What did not go so well?
  • What would you do if you had more time?
  • What techniques did you use?

Answer all questions and critiques politely. You do not have to agree with all criticisms, but react in a calm and reasoned manner.

Critiquing:

Everyone must ask a question or give a critique at least once.

Rules for the designated First Commenter will be established before presentations.

If you are the First Commenter begin thinking of something to say or ask before it is time for you to speak.

Do not simply say “I like it,” or “I don’t like it”. Be specific. What do you like? What don’t you like?

Recommended topics:

  • How did they do something?
  • Why did they do something?
  • Recommend how they could have done something else.
  • Did they comply with the project’s requirements?

Be polite. Don’t be afraid to criticize the work, but do so in a professional manner.