Check it out yo
Hey ya’ll here’s a sweet tutorial on how to generate the art for Polycard Hair using ZBrush instead of XGen, if you find that to be easier. It’s by an excellent artist named Mike Svymbersky. Here’s his ArtStation account for more cool stuff….
You know what I just realized? I’ve never made a handout/infographic/blog post breaking down the 3D modeling workflow into a broad overview. So here it is! There are a lot of specifics missing, but this is just designed to help you if you finish one step and need a quick reminder on what to do next. Feel free to save it to your computer. Enjoy!
An artist from Ubisoft has created a really easy to follow tutorial for making a realtime model of a desk.
The Marmoset website has an excellent article which provides a basic rundown of Physically Based Rendering, which has quickly become the standard in the video game industry.
Allegorithmic has some really awesome PDF guide on Physically Based Rendering which you definitely need to read.