You know what I just realized? I’ve never made a handout/infographic/blog post breaking down the 3D modeling workflow into a broad overview. So here it is! There are a lot of specifics missing, but this is just designed to help you if you finish one step and need a quick reminder on what to do next. Feel free to save it to your computer. Enjoy!
This artist took the time to show us how they prepare their ZBrush models for 3D printing. Gorgeous!
Shayleen Hulbert is an incredible ZBrush artist, and she frequently livestreams her process. What more do you need to know? Go check her out!
An artist from Ubisoft has created a really easy to follow tutorial for making a realtime model of a desk.
The Marmoset website has an excellent article which provides a basic rundown of Physically Based Rendering, which has quickly become the standard in the video game industry.
Allegorithmic has some really awesome PDF guide on Physically Based Rendering which you definitely need to read.