Artomatix is promising new program which uses machine learning to create textures. This may one day replace or at least supplement digital painting programs like Substance Painter, Mari, or Quixel. The program is still in alpha, and may never be adopted by artists in the industry, so you don’t need to relearn everything you know yet. But it’s important that we keep one eye on new developments in the industry as they happen.
Here’s an article on what the program can do:
And here’s a link to their website where you can download a free trial, or request a free demo:
Shayleen Hulbert is an incredible ZBrush artist, and she frequently livestreams her process. What more do you need to know? Go check her out!
In october, pixologic and Gnomon are putting on the ZBrush Summit. Tickets are free. You can even sign up for the sculpting competition!
The Marmoset website has an excellent article which provides a basic rundown of Physically Based Rendering, which has quickly become the standard in the video game industry.
RENAUD GALAND just did an interview on CGSociety about how he broke into the industry and eventually got a job at Blizzard as a character artist on Overwatch. He touches on a lot of helpful subjects, like how to get exposure, what to put in your demo reel, and what companies like Blizzard are looking for in an artist. It’s a great interview if you want a glimpse into the world of character art for AAA games and what it takes to be a part of that industry.
On the technical and artistic sides—and in a never ending changing industry like ours—adapting to new techniques should be part of your daily routine, regardless of your job title or responsibilities. If you chose that path, it hopefully means that you share at least two of the main qualities that will help you get where you want: passion and curiosity. Researching, practicing, and learning should feel like a natural extension of your work.
If you ever want to sculpt on the go, but don’t have a laptop that can handle ZBrush, try out SculptGL. It’s a browser-based sculpting program with a surprising number of features. You can even export your models as an OBJ and import them into Maya or ZBrush when you get back to your workstation!
Pluralsight has released a free game (basically a Diablo Clone) which is geared towards teaching game development. You can download and try the game yourself here. And then log in to your accounts to watch the lessons on how they made the game. It’s great to be able to see the entire game design pipeline in one place. Take advantage of it!